Raven Docs

Introduction

What Raven is, what it isn't, and where to go next.

Raven is developer-first real-time infrastructure. It gives your product audio and video calling, and real-time chat, without you operating WebRTC signaling, media servers, or a message broker yourself.

Concretely, Raven owns:

  • Projects, environments, and API keys — the control plane every other piece is scoped by.
  • Short-lived tokens — what your backend hands a client so it can join a call or a conversation, without ever exposing your API key.
  • Rooms and calls — audio/video sessions, run on Raven's managed RTC infrastructure.
  • Chat — conversations, messages, presence, typing, receipts, reactions, and threads, as a first-class service, not a bolt-on.
  • Webhooks and events — so your backend can react to what happens in a call or a conversation.

What Raven is not

Raven is infrastructure, not a finished video-calling app. You still build the UI — the call screen, the chat panel, the "who's online" indicator. Raven's SDKs give you the primitives (room.enableCamera(), chat.sendMessage()) rather than a drop-in widget.

It's also not a wrapper around someone else's API. The control plane — auth, projects, tokens, permissions, webhooks — is Raven's own, so you get one consistent model whether you're building the calling side, the chat side, or both. See Architecture for how the pieces fit together.

Where to go next

Local development

docker compose up brings up everything Raven's control plane needs — datastores, the RTC media server, and TURN — for working against a local copy while you build. See Installing from source.